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Ködös idők elé néz a PlayerUnknown’s Battlegrounds

2017. 09. 12. 19:02

A PUBG szeptemberi foltja végre megérkezett a teszt szerverekre, s vele együtt egy masszív lista a változtatásokról és újdonságokról, amik néhány napon belül már ott lesznek a live szervereken is.

Egy jó ideje már ez az első Battlegrounds patch, de most a fejlesztő Bluehole egy igazán nagyot fog robbantani. Ugyan még csak a teszt szerverekre kerültek ki az újdonságok, szóval az ott látottakból nem biztos, hogy minden át kerül majd egy az egyben a live szerverekre, de az már most látszik, hogy rengeteg minden változni fog és egy csomó újdonság is lesz.

Az első fontos dologok, amik a listában szembe jönnek velünk, az ködös időjárás hozzáadása, az 5.56 mm-es lőszerrel operáló Mini-14 fegyver, valamint egy új város, az East Stalber. A tommy Gun is végre a pálya egész területén megtalálható lesz, nem csak az utánpótlás ládákban.

Az UI is kap néhány örömteli változtatást. Végre láthatóvá válnak a csapattársakat érő effektek közvetlen a nevük mellett. Megváltoztathatóvá vált a célkeresztek színe, valamint mostantól úgy is megjelölhetjük a saját pozícióinkat a térképen, hogy meg se nyitnunk hozzá, csak leütjük a megfelelő billentyűt.

Íme a teljes patch log:

Client optimisation

  • Optimised shadows
  • Improved performance on low-end PCs by optimizing buildings
  • Optimised client and server performance when there are multiple vehicles in a close vicinity
  • Optimised UI

World

  • Added Foggy weather
  • o The foggy weather effect will hinder player sight on the map. This weather effect has a low probability to occur
  • o In order to test the weather effect, the foggy weather will have a higher chance to occur during test server gameplay, but will be reduced for Live servers
  • Enhanced graphics of the sky in pre-existing weather effects
  • Added a new town, East of Stalber

UI/UX

  • Added new Option to change Cross-hair color
  • Added new Double Tap feature in control options for leaning (Default keys set to Q and E)
  • Added new option to improve the visual effect of going from free look back to character’s line of sight
  • Added new key binds when using Consumables
  • Teammates’ names are now representative of their current postures (IE Standing, Crouching, Prone, etc)
  • Added new key bind to mark your current position on the map (Default key set to Insert)
  • Added a new key bind to center the map around the character’s current position (Default key set to Space)
  • Added a new key bind to use the Consumables in the order of Med Kit, First Aid Kit, and Bandage (Default key set to “-“)
  • Added a new feature to reset the zeroing distance using Mouse wheel click
  • Adjusted the position of the Report window

New item

  • Added a new weapon, the Mini-14. The Mini-14 is a lightweight and compact 5.56 semi-automatic marksman rifle
  • The weapon uses sniper rifle attachments for both the muzzle and magazine slots, and can take any type of optic sight
  • This weapon has lower damage stats than other DMR’s, which is compensated by very high muzzle velocity and low bullet drop

Gameplay

  • Distance at which shadows are rendered are now synchronized across all graphics settings to ensure fair play
  • Characters who are knocked out while underwater will now have a breath gauge as well as take additional damage over time
  • Adjusted the balance of several weapons:
  • Increased the Crossbow reload speed by 35%
  • Tommy gun has been removed from Care Packages and become a world spawn. It now supports attachments such as the Silencer, Vertical Foregrip, and Magazines
  • Horizontal recoil scale has been clamped for greater consistency for weapons with high horizontal recoils
  • You may now holster grenades by switching to another weapon or unarmed state unless the grenades have already been cooked
  • The firing mode of weapons will now remain consistent with the firing mode that was selected, after dropping a weapon and picking it back up again
  • Adjusted the collision damage of Motorcycles

Actions

  • Recoil animations are updated for all weapons
  • Adjusted animations and balance of throwables
  • Decreased fuse time of the Flash Grenade to 2.5 seconds
  • Increased the lethal and injury ranges of the Frag Grenade
  • oImproved the animation for throwing grenades to allow for increased speeds and more accurate trajectories, but decreased visual trajectory distance of throwables
  • Cooking of grenades is now manual (Default key set to R)
  • You may now toggle the throwing mode between overhead and roll (Default key set to Right Mouse Click)
  • The movement speed of a character affects the trajectory of throwables
  • Improved leaning animation; leaning on the left side to expose less of the body
  • Sprinting will no longer prevent regeneration of breath gauge and will stop leaning state automatically
  • You may change your stance while reloading without cancelling the reload

Sounds

  • Added new sounds when using Consumables
  • Adjusted the audible ranges of reloading and window breaking
  • Added a new sound for collisions between vehicles and characters
  • Added new sound for the animation of removing the grenade safety pin

Bug fixes

  • Characters that fall or glitch underneath the map will now be reset to the ground automatically
  • Fixed a bug where FOV slider value would be improperly set inside of vehicles in FPP mode, regardless of FOV slider setting
  • Fixed a bug resulting in clients freezing when changing controls in the options
  • Corrected the descriptions of certain weapon attachments
  • Fixed animation bugs of other characters after reconnecting to a game
  • Fixed several bugs related to the Spectator mode
  • Fixed a bug of the breath gauge appearing at zero at the start of the game
  • Reloading will now cancel if a character loots an item with Right Click during reload
  • Fixed a bug with the honking sound remaining persistent when opening the map or performing other actions while honking
  • You may no longer set different features on a single key bind in the Options
  • Fixed a graphic bug of the Magazine position on the weapon in the Inventory screen when switching to a different weapon

Others

  • Revised the BP methodology to prevent BP farming and idle users from gaining BP
  • Added FPP Leaderboard for all regions with FPP
  • NVIDIA ShadowPlay Highlights now works on Window 7 and Window 8 (However, if Windows Aero is disabled it may not work)

Ez így minden, csak nem kevés, ráadásul a fejlesztők megígérték, hogy mostantól havi rendszerességgel fog hasonló frissítéseket kapni a játék. Ámen.

(Forrás: vg247.com Kép forrása: vg247.com)